Welcome to the great land of Ansalon.
Welcome to all new players! Please go ahead and make an account and then make a character.
Once you have done this, please, go ahead and start making yourself known in the world of Krynn.
If you wish to speak to Paladine himself, in person, pray to the gods and then pm me and I will make a good entrance.
There will only be six gods that will be played by people. Paladine, Gilean, Takhisis, Solinari, Nuitari, and Lunitari.
When we get about twenty people, we might add a few more.

General

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No New Posts General Board

You can talk about anything here

Moderator: Paladine

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No New Posts Need To Know

All the things you need to know about Kingdoms of Ansalon.

Moderator: Paladine

Sub-boards: The Gods of Krynn, Artifacts

6 10 Plot
by Paladine
Oct 13, 2008 9:38:24 GMT -6
No New Posts Character Application

This is where you post your character and wait for it to be accepted.

Moderator: Paladine

Sub-boards: Template, Characters

4 10 Mirage
by Paladine
Oct 13, 2008 15:20:50 GMT -6
No New Posts Advertising

This is where people can advertise other boards.

Moderator: Paladine

0 0 No posts have been made on this board.

Ansalon

Board Threads Posts Last Post
No New Posts Abanasinia

Abanasinia is a nation composed several towns, such as Solace, Haven, and Gateway as well as barbarian and hill dwarf settlements. Solace is a very important city, having housed refugees after the great Dragon Highlords invaded Ansalon. The Majere family resides here. Darken Wood, a forest filled with undead, is also here. Abanasinia has dwarven nations to the south, swamps and New Sea on the east and Qualinesti to the north. It remains on good terms with all of these nations.

Moderator: Paladine

Sub-boards: Solace, Last Heroes' Tomb, Inn of the Last Home, Que Shu, Citadel of Light, Schallsea, Pax Tharkas, Gateway, Haven, Darken Wood, Ankatavaka

1 22 Long Journey
by tess
Oct 19, 2008 10:43:02 GMT -6
No New Posts Solamnia

The largest nation on Ansalon and original home of the Knights of Solamnia. Solamnia is made up of several lordships and stretches from New Sea in the south to the Turbidus Ocean in the north. The majority of the landscape is grassland in the fertile Vingaard River Valley. Only the remnants of the knights remain there after they were persecuted for not stopping the Cataclysm.

Moderator: Paladine

Sub-boards: Palanthas, Vingaard Keep, High Clerist's Tower, Nightlund, Kalaman, Dargaard Keep, Tower of High Sorcery of Nightlund

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No New Posts Goodlund

Once a pleasant land that was barely affected by the second Cataclysm is now known as The Desolation since the attacks by the red dragon Malystryx. Port Balifor, Kendermore, and the Dairly Plains were the most affected by her magic.

Moderator: Paladine

Sub-boards: Flotsam, Kendermore, Port Balifor

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No New Posts Blood Sea of Istar

Also known as Bloodsea of Istar, is a section of the sea where an eternal whirlpool was formed after the city of Istar was destroyed.

The waters are red due to the whirlpool churning up the red soil of Istar, although common belief of sailors is that it is the blood of all the innocents who had died during the Cataclysm.

The whirlpool at the center of the Blood Sea was actually a portal to the abyss which Takhisis used to return to Krynn before the War of the Lance.

In the wake of the Gods second departure of Krynn following the Summer of Chaos, the maelstrom at the centre of the Bloodsea has ceased to turn. Subsequently the once hazardous sea has become more placid.

Moderator: Paladine

Sub-board: Tower of High Sorcery of Istar

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No New Posts Silvanesti

The original elven kingdom in Ansalon, from where the Qualinesti elves came. Holding capital at Silvanost, this kingdom is famous for its marble buildings, garden-like forests and the towers of Eru at the mouths of the Thon-Thalas. At one time a nightmare-land during the rule of the Speaker of the Stars Lorac, due to the corruption of the forest by the Dragon Orb it is now abandoned, as the elves were driven away by an ogre/minotaur alliance at the end of the War of Souls.

Moderator: Paladine

Sub-board: Silvanost

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No New Posts Qualinesti

The lush, forested land of the elves in Western Ansalon, not far from Gateway, Haven, and Solace. It is very sunny and most beautiful during the day, and a polar opposite in comparison with Silvanesti, which is most beautiful at night. The Kharolis Mountains run through Qualinesti, and divide the capital, Qualinost, from the rest of the kingdom.

Moderator: Paladine

Sub-boards: Tower of High Sorcery of Wayreth, Qualinost

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No New Posts Sanction

Having the only port in the neighboring, Sanction soon became the most important city in the area. Ariakas took advantage of the mercenaries that traveled the city to begin building the Dragonarmies. The city was taken over just before the beginning of the War of the Lance. The Dragonarmies built a Keep, but could not finish it in time, which allowed the Knights of Solamnia to mount a successful attack which dispelled the armies from the area.

After the War of the Lance, the Knights of Solmania took over the Keep and began repairing it. Hogan Bight, a dragon in disguise, became the lord governor of the city, and successfully rebuilt the city. He also protected Sanction from lava flows from the Lords of Doom, the active volcanoes that surround Sanction. Also, he protected the city during the Chaos War. However, the city fell once again against the Knights of Neraka during the War of Souls, lead by Mina. Mina took the Temple of Duerghast as her own temple for the "One God", more commonly known as Takhsis.

At the end of the War of Souls, a conclave of the gods was held in the Temple of the One God, in which Takhisis lost her immortal status. This was caused by Paladine also giving up his immortal status, so Takhsis and Paladine both became mortal. Takhsis was subsequently killed by Silvanoshei.

Moderator: Paladine

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No New Posts Godshome

A desolate crater of a wasteland located in the Vingaard mountains. It has only one entrance and one exit. At the center, is located a pool of black marble surrounded by pillars of stones. According to Fizban, the gods once convened there. One of its entrances/exits leads directly to Neraka.

Moderator: Paladine

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No New Posts Neraka

A trading city, it was invaded by Ariakas' Dragonarmy just before the War of the Lance. Becoming the center of Ariakas force, he directed the invasion from the Temple of Takhisis, built in the city. After Ariakas' death and the sealing of the portal, the temple was destroyed, damaging some sections of the city.

The Knights of Solamnia expelled the Dragonarmies from Neraka and built a small garrison to protect it from further invasions. However, at the beginning of the Chaos War, Ariakan invaded the city and easily took over it.

After the end of the Chaos War, the Knights of Takhisis took residence in the city, and after some years became the Knights of Neraka.

Moderator: Paladine

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No New Posts Sancrist

An island near the western border of Ansalon. It is the location of the Whitestone, and the base of the Knights of Solamnia after the Cataclysm, and the home of Sir Gunthar Uth Wistan, Knight of the Rose.

Moderator: Paladine

Sub-boards: Whitestone, Mount Nevermind

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No New Posts Icereach

A Frozen landscape under the control of twin white dragons, Cryonisis and Frisindia. The area is inhabited by humans called Ice Folk, thanoi, and draconians. Located within the frozen tundra is the Ice Wall Castle that was once ruled by the Dragon Highlord during the War of Lance.

Moderator: Paladine

Sub-boards: Winterheim, Icewall

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No New Posts Plains of Dust

The Plains of Dust are a region in southeast Ansalon. It is a large, barren wasteland. There is a blood red deposit of clay in the center that marks a large area of rock akin to a sea. Due to the efforts of Dragon Overlords, the lands in the eastern half of the Plains (split by the Torath River), are now savannahs and grasslands, with all sorts of living plants flourishing. Powerful warriors come from these lands; centaurs and plainsmen inhabit the Plains, in the north and east, respectively.

Moderator: Paladine

Sub-boards: Thorbardin, Skullcap, Tarsis

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No New Posts Dragon Isles

The Dragon Isles are the isles where the good dragons settled. The Isles are protected by a powerful enchantment known as The Veil, which allows only metallic dragons and those bearing a special gem blessed by the dragons to enter the area.

The metallic dragons created the Isles by raising the earth from under the ocean. Then they allowed humans and other races including elves, minotaurs and dargonestis, underwater elves, to build a city with their blessing.

The Veil itself is protected by a special key formed by four different gems, each representing an elemental force (air, water, fire and earth), and was the main reason why the sea dragon Tempest could not invade the isles after most of the good dragons left during the Fifth Age.

Moderator: Paladine

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No New Posts Cave of Time

Where all time converges, allowing certain items to be taken out of time and placed in here by the gods, a god itself protects the treasures that lie in this cave. None may enter unless invited.

Moderator: Paladine

1 1

Legend

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